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1. Suggestions to improve accessibility without lowering complexity - in Feedback/Requests [original thread]
I have to agree that the market system, player stats and skill systems are a jumbled mess. All three of these elements could have been unified into 1 menu screen. Also, having a skill tree would make more sense than just a list of every skill you ...
- by Scholar Him - at 2012.09.19 06:27:00
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2. Enemy location for spawning? - in Feedback/Requests [original thread]
I am completely against showing the location of enemies that just spawn in. Firing your weapon or being spotted is understandable, but having a glowing market on the map just for joining a fight is idiotic. The spawn system is messed up enough wit...
- by Scholar Him - at 2012.09.19 06:18:00
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3. [Request] Temporary spawn shield for certain match types. - in Feedback/Requests [original thread]
Agreed. If they can't figure out how to give us a decent spawn system that prevents base raping, they need to give us time to at least load our screen completely before we can get shot. I have had a few spawns that I came in from the black screen ...
- by Scholar Him - at 2012.09.19 06:14:00
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4. Detonate on impact grenades! - in Feedback/Requests [original thread]
Agreed. We don't want the game dumbed down enough that people can just run around throwing grenades at their own feet for free kills. Furthermore, your just tempting someone to make a targeting hack for it.
- by Scholar Him - at 2012.09.16 02:37:00
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5. Tired of ongoing Crap ... like Ambush Map Only??? - in Feedback/Requests [original thread]
Moonracer2000 wrote: I also dislike ambush and find I get put on that mode the vast majority of the time. But it is a beta and so there is probably a good reason that it is the most common round type. I have used drop uplinks with success but ...
- by Scholar Him - at 2012.09.16 02:34:00
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6. New patch messed up Jeep armor - in Feedback/Requests [original thread]
The patch to make tanks decent messed up the Jeep armor. I can take all of them down in 1 shot with a noob swarm launcher. You guys messed the Jeeps up. I thought it was fair enough that they could survive 1 barrage, but die in the 2nd. Now it's t...
- by Scholar Him - at 2012.09.15 01:17:00
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7. just checked out the new patch. - in Feedback/Requests [original thread]
I think they fixed a lot of problems. However, I can't understand whey they decreased the armor for Jeeps. They were already a fair target, now you can kill them in 1 swarm barrage. They made a mistake there.
- by Scholar Him - at 2012.09.15 01:15:00
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8. (Suggestion) Make range a visible stat - in Feedback/Requests [original thread]
Agreed
- by Scholar Him - at 2012.09.15 01:04:00
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9. Assault rifle accuracy - in Feedback/Requests [original thread]
I'm sure I'll get a bunch of hate replies for this, but I have to say it's incredibly obvious that assault rifles are far too accurate. Compare them to sniper rifles and sub machineguns. Assault rifles have about twice the range of subs, however...
- by Scholar Him - at 2012.09.15 01:03:00
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10. Asking nicely.. Dear CCP.. Please.. - in Feedback/Requests [original thread]
Agreed. I always aim my shots, even if someone is in my face. Forcing us to spray and pray is just plain stupid. I suppose that's why everyone uses shot guns on the small maps. Look at it this way: If we can't kill at close range using ADS, then ...
- by Scholar Him - at 2012.09.14 11:29:00
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11. Allow us to group dropsuit fittings by dropsuit type - in Feedback/Requests [original thread]
Allow us to group our fittings according to dropsuit type. I have 12 dropsuits that I had in order so that I could choose them quickly while in battle. However, after logging back in they are all randomized again. Make it easier for us to find wha...
- by Scholar Him - at 2012.09.14 06:03:00
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12. CCP Request - Several things needed to fix Swarm Launchers (from an AV Swarm La... - in Feedback/Requests [original thread]
My main is a Heavy - Swarm/Forge and I agreed across the board with what you are saying. The only use I have found for the multi-target one is when a drop ship is carrying a jeep. However, you are greatly reducing your damage over time by targetin...
- by Scholar Him - at 2012.09.13 23:11:00
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13. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
The maps, so far, look quite similar. I think it's a good idea to throw in some space battles, perhaps on an asteroid. Also, a few green maps, like a jungle one would be welcomed too.
- by Scholar Him - at 2012.09.13 23:03:00
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14. Blind fire with Swarms - in Feedback/Requests [original thread]
I have experienced the same thing. I don't even use blind fire anymore. Furthermore, the swarm rockets like to do anything but go towards the target you are aiming at. If you are in a tunnel and aim directly at a target, they like to go sideways a...
- by Scholar Him - at 2012.09.13 10:03:00
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15. I'm Done. - in Feedback/Requests [original thread]
I'm in the same boat. I am avoiding the game until they fix the problem. Which means there's no testing going on for both of us. Hell, they probably haven't even looked at the bugs I have reported yet anyway.
- by Scholar Him - at 2012.09.13 10:00:00
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16. [Suggestion] Remove Merc Quarters - in Feedback/Requests [original thread]
Agreed. There is also no point in loading player textures while waiting in a game lobby. There is 2 loading screens that could be completely avoided.
- by Scholar Him - at 2012.09.13 07:36:00
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17. Not a great start... - in Feedback/Requests [original thread]
That's pretty much every other game for me too. The spawn system is extremely poor in this game. I won't even turn the game on until they address that issue. Your loadout problem is a server issue. You need to reboot your game in order for it to w...
- by Scholar Him - at 2012.09.13 07:31:00
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18. [Feedback] Random Spawn Points - in Feedback/Requests [original thread]
Agreed. That was my main complaint in the beta survey.
- by Scholar Him - at 2012.09.12 09:10:00
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19. Simply terrible - in Feedback/Requests [original thread]
I have to agree with a portion of what your saying. I don't care about graphics, but the core of the game is pretty broken. Under all the problems I see potential for a decent shooter, but there will have to be some serious improvements in the lit...
- by Scholar Him - at 2012.09.12 09:09:00
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20. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Gooly wrote: I still think the solution is needing more than one player for a tank to work so they're not just giant win buttons and become more of a strategic deployment. Exactly. If it take 4 players to kill a tank, it should take 4 players...
- by Scholar Him - at 2012.09.11 19:07:00
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